
Chasing Eternity
Chasing Eternity — Project Overview
Chasing Eternity is a top-down action-survival game inspired by Chinese cultivation fantasy. Players travel along an ever-changing road, dodging attacks, wielding magical weapons, gathering spiritual energy, and advancing through cultivation realms—all while struggling against the will of Heaven to extend their lives.
At the heart of the game is its unique Lifespan system. Lifespan functions as both a constantly ticking timer and the player’s health. Enemy attacks directly reduce it, while defeating enemies, collecting spiritual energy, and advancing your cultivation restore Lifespan and increase its maximum capacity. To enter a higher realm, players must survive a Heavenly Tribulation. A successful breakthrough grants a significant increase in maximum Lifespan, but also causes it to drain faster afterward. The closer you come to immortality, the greater the pressure becomes, creating a constant struggle to use the time you have left to earn even more.
The current cultivation journey spans four realms: Qi Refining, Foundation Establishment, Golden Core, and Nascent Soul. Each realm introduces new movement and combat abilities, progressing from an invincible combat roll to temporary flight, a spiritual-energy shield, and finally spirit projection. In the later realms, spiritual energy is used not only for advancement but also to shield the player from Lifespan damage, forcing players to balance growth against immediate survival.
The game also features six distinct magical weapons, stackable universal upgrades, elite enemies whose drops must be absorbed through a synchronization mechanic, and branching routes that offer a choice between safer roads and the dangerous Infernal Trial. As enemies grow stronger and Lifespan continues to drain, players must decide whether to pursue steady progress or risk everything for greater rewards.
Please note that the current demo only includes content up to the Nascent Soul realm. Many additional realms, mechanics, and story elements are still planned but have not yet been implemented. If this project interests you, we would love to hear your thoughts and suggestions—your feedback would be incredibly valuable in helping us develop and complete the game.
| Published | 15 days ago |
| Status | In development |
| Platforms | HTML5 |
| Rating | Rated 5.0 out of 5 stars (1 total ratings) |
| Authors | AntaresA, kolacola |
| Genre | Action |
| Tags | 2D, Auto Battler |






Comments
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蛮有意思的,设计了多样的武器、与众不同的局内成长方式和新颖的生命值机制。游戏在画面、流畅性上略有不足,但不失为一个很有趣的小品游戏。五星!
Really cool weapon design. I love it.